starsector diy planets. 2 Supply Forging 1. starsector diy planets

 
2 Supply Forging 1starsector diy planets  To such a degree that I personally would take a "average" stats planet of 125% Haz over a 175% "wow!" stats planet, personally

After awhile, like a month or 2, there'll be an asteroid near by. But I found a bug, every time I terraform a planet/ the requirements for a better planet are fulfilled and it switched to that planet type the resource-gathering buildings produce their current colony size added to the colony size of the previous planet. DamascusSeraph_ • 1 yr. I don't. Re: [0. Rename the other ones to something like X. DIY Planets. Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. 0 LazyLib 2. Posted by u/Antzandros - 11 votes and 6 commentsYou could also use the console command mod or use DIY planets mod to change planets too. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash,. 5LY of Duzahk. Download (0. Evolution by SirHartley [ 0. I didn’t mention nex since you mentioned getting it already. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time. Hegemony won't like if you colonize this, so save it for when you have enough cash on hand to rush the max starbase and/or bribe attacks off. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. Re: [0. Way to colonize nebula without gimping yourself too much. It's from DIY planets, look at the forum page to see what items from it do and how they are used. Need help understanding the colony economy system. It's suposed to be in Here, but it apears alex updated both the 0. Seeker - Unidentified Contact: closest I've found to starsector alien ships. Re: [0. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. I didn't finish the campaign yet but I started to lose interest since I feel like I'm grinding the same quests over and over again. DIY Planets ExiledSpace FastEngineRendering FleetSizeByDP Fuel Siphoning Grand Colonies GraphicsLib HexShields Hazard Mining Inc. It also includes endgame methods for. There's an example command to spawn planets here, and campaign entities here. Plenty of planets, class IVs and maybe even Vs, and inside the core world area. . captains and officers), and 3,020 names for stellar objects (i. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. One of the two big starsector terraforming mods which adds the means to create special domain artifacts/items (as in, all the vanilla ones) as one of its features. NullPointerException. java located in \data\scripts. ago. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. (Volatiles can only be improved on gas giants) Is there. 95a] Modified Industry Requirements v0. TIL Place on Earth furthest from land is Point Nemo or Pole of inaccessibility. I have a Stellar Reflector core. • 24 days ago. I have a bunch of seeds like that but they're all vanilla. 64 Apex Design Collective 1. Do not use sustained burn. CombatMain - java. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. r/starsector. r/starsector • This is the gun I'm working on for my mod domain reformed. 95aDownloadDownload (0. json Overview. ago. Defending the system, and waiting 31 months by building the stellar mirrors and waiting for it to turn from Cryovolcanic to a Water World. Advertisement Coins. Or more like grapes of planets. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. Those are some of my must haves along with Nexerelin. captains and officers), and 3,020 names for stellar objects (i. 73%. With that I have a bug to report, where an asteroid field, that was turned into a planet, reappears after loading, thus allowing clusters of planets. 0 coins. The mod also allows you to make a brown Dwarf and Hypershunts. It used to be called Starfarer. To install the mod, simply download the . I wouldn't colonize a planet that's 200% Haz or higher, personally. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. I always get it mixed up with diy planets or nex or indievo. For your convenience Ill also list down the short term and long term benefits. Also have Beyond the Sector and Nexerelin (ofc). This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. d Industrial Evolution v-3. 516. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. You said that both mods were compatible if I turned off the terraforming options of your mod. Plurpo • 1 yr. 0 Experimental Ship Pack (EXPSP) 0. Ah ok, thank you and my apologies. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. 95a] DIY Planets - Terraforming and more! Can confirm that's the issue. However, they were also buffed in that you don't actually have to colonize planets in the same system to benefit from them. e. There is this one mod that is a total. 95a] Planetary Shield: Access. very easy to make super-systems with multiple profitable colonies. If I lived in the starsector universe and I ended up learning about your system, I would have tried to join your faction in a heartbeat. It's hilarious! 1 / 4. 1 industrial evolution 2. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. 0. The worst part of coming back to the game is updating the 40+ mods. 42 Nexerelin 0. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. Also my planet keeps floating into a nearby asteroid belt lmao. 184 votes, 23 comments. And the planet name is bob. Other than that, it just enhances base starsector gameplay. ai. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the. 96a]. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. 1. And don't forget to buy the game if you haven't already!Try to reinstall the base game (moving your mods and save folders to somewhere else). 2MB. Any help would be awesome! Thanks!~. Which can be good based on other random modifiers it is given. de_kriskard • 8 mo. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran and. I recommend using a mod manager like SMOL or MOSS. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. Ah ok, thank you and my apologies. aCobOfCornWithStyle • 8 mo. ago. I try to keep new factions out of my game and only add ships. Vanilla (0. ago. Field more bonuses at your own discretion. Hyperdrive. 9. Van Allen radiation belt. Them you have to move them around in response to the enemy's movies. The problem with DIY planet's hypershunt construction. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. 3 (now editable+no pollution) [Starsector Mods][0. Tahlan shipworks: Pretty sweet ship/weapon pack. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. StarSector already has a lot going for it, and getting used to vanilla balance and ship building can help make you a better captain for tougher fights both piloting wise and in terms of outfitting your fleet. . Step 2. Go to starsector r/starsector. 0 coins. . An in. TaSC terraforming is just clicking buttons and hoping you have the right requirements. 50K subscribers in the starsector community. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. You can also add a synchotroncore to your inv with additem synchotron. Starsector > Mods > [0. Re: [0. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. 3) Flux Reticle, QoL mod, no game changes 4) Gladiator Society, Extra content mod, no real game changes here either 5) Logistics Notifications, QoL332 votes, 27 comments. But outside of that, I couldn't find a single result related to the word Aquatic Simulator anywhere. Check your modlist, or alternatively what version of the game are you running? This is as of 0. Safe to add mid-save too. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. If you're new to t. lang. The file is: "SectorGen. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. 0. Go to starsector r. . Industrial evolution: adds more buildings and such to colonies . The only thing Starsector would benefit from releasing on steam would be even bigger modsdiy planets 1. Look in a ring around the core worlds. Substance abuse: It sets up alcohol as a commodity with a brewery as an additional industry. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. Usually depends on the planet. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. I was under the impression that colony production and consumption is summed up across all planets (like most games). 1. ago. It is intended to make otherwise marginal…Late to the party but here are some QoL and visual mods. Can you be a little more descriptive? 3. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. first time I've seen someone bring it up. Look for these and almost 100% of the time the planet they are on will be a good candidate for a colony. Re: [0. If you use DIY planets you have to turn off terraforming of this mod terraforming features so both mods doesn't collide with each other terraforming mechanics. 95a]…. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. DIY Planets brings some modded items that you can use to terraform Planets to lower hazard ratings, but you have to put down a time investment and spend credits to do it, so it doesn't feel like a cheat code. What would be a lore like explanation for SE (Role Play Server) upvotes. 4) Note: you do not need an account to download from dropbox. This bizarre piece of Domain tech massively accelerates radioactive decay, cleaning up an irradiated planet in mere days - or it can be used to remove rare ore deposits from a farming world, allowing the use of soil nanites. The "size" of the market doesn't refer to the physical size, but the number of people living there. 1. captains and officers), and 3,020 names for stellar objects (i. DIY Planets Dynamic Tariffs Fast Engine Rendering Grand Colonies GraphicsLib. The Top 50 Starsector Mods you should be playing by IroncladLion. Join. Secrets of the Frontier adds one modded ship, but you don't pilot it yourself and it's not an OP capital ship, so it's balanced. Its a dick move. 0 Comments. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. This mod significantly expands the variety of systems and planets you'll encounter while exploring. The amount is listed on salvage rig module. These three are already functional, and I plan on adding many more. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are confusing and make no sense. v1. Just google starsector add planet, there's a couple threads. I was gonna try and use a mod or two but they're both for version 0. The product of multiple mentions. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. System: - Calvera - yellow star at the center of the system and its namesake. Could someone please help? Scarred spacer always shows up for me. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. 1Took around 18 turns to get invasion done, so I needed that ton of supplies. Join. 14, for Starsector 0. For over 200 cycles, the survivors of the Collapse have been struggling over the remains. To exploit them at their fullest however, you need to. 95. /data/scripts/world/". 9. 54a Detailed Combat Results 5. That might have changed though since I last played, Going off of Memory here. Yes the mod does allow the player to construct coronal hypershunt. 491. DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. I currently have. With DIY planet mod that allows removing pollution, I found that once removed it will not be added, so long as you don’t remove and add the forges again. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. 95a is here. Also probably an Alpha core. It's nearly impossible to make more than the tiniest of changes without corrupting something. The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. Which can be good based on other random modifiers it is given. It has two modes: Scrolling (default) and Pages (legacy). Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary. Starsector players when they face the bare minimum of consequences for killing hundreds of millions of people and probably ending the Sector's hope of survival with the destruction of its largest manufacturing base and reservoir of institutional knowledge:Go to starsector r/starsector. 95a as well as a fresh one that was just created in 0. This tutorial explains the very basics of adding and modifying planets in Starsector. StarSector update 0. I was midway through my first playthrough and loving it but then I noticed that the number of NPC colonies/worlds were static and unchanging. Under each label a number of elements are possible possible values include "an" RGBA colour array as. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. ago. 9a. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. Find your character's folder. 2. Titan AE. [0. I would also recommend DIY planets, grand colonies, illustrated entities. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. . ago. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. Anorangutan • 10 mo. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. Nex (of course). Sure if the two terran worlds are good (or you already colonized them), go for it. DIY Planets Reply Dramandus •. r/starsector • 28 days ago. But a planet does not need to have the habitable tag to be good. Been playing Starsector for about a month now and enjoyed it very much. . 0. 64%. 54. A mod that turns all planets into sandwiches? Sure! Today we're going to talk about the Starfield Community Patch Project which serves to collect and fix any bugs in the base game. 3i QoL Pack 1. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. It is intended to make otherwise marginal…Elevate your Starsector gameplay with the [0. though. 30 votes, 36 comments. ago. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. Allows you to easy hit one button to grab any loot instead of cntrl-clicking it all. Problem is, I find both mods to be very interesting, each adding things that the other doesn't have (for example, yours can remove some conditons given by. There may be a few that you have to worry about and those are in the scope of total game conversion. ago. Terraforming Ismara has been a pain. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. 3. It really was. 1. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. Reply Blacksilver1919. Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore Also includes a handful of rare planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. 2. v1. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. Go to starsector r/starsector. Okay , soooo. If there's something good, that's where you'll find it. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. e. Personal Contacts. Its good to have your own food on the planet so hostile forces cant disrupt shipments and so you dont have to spend money on imports. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. For those that don't know, Industrial Evolution adds some derelict Industries that can be restored on certain planets, one of which is the Rift Generator. It's also. 95. - Extras: - cryosleeper, coronal hypershunt, two. 9. A mod for Starsector 0. 95a. Link (v1. Usually has really good resources. lang. 50K subscribers in the starsector community. 9a. Continue Reading [Starsector Mods][0. 1a-rc2 Fast Engine Rendering 1. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. 95a] DIY Planets - Terraforming and more! « Reply #196 on: May 09, 2021, 10:32:53 PM ». 5b Fighter Expansion Rebalanced 1. One is not better than the other. Colonies are player-owned settlements on planets within the sector. captains and officers), and 3,020 names for stellar objects (i. Go to starsector r/starsector. - > Negotiate cease-fires with hostile captains or bribe your way out of combat situations. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. 95a as well as a fresh one that was just created in 0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Yes this one. When you have one in your fleet and go to an asteroid there's an option to create a planet from all the asteroids in that asteroid field/ring. 0. You get 70-85% of “supplies” used. One of the requirements for a 'good' planet is accessibility. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. I used the DIY Planets mod and like 99% of it. New planet types work very well with Boggled’s Terraforming and Station Construction but idk if it works well with DIY planets. You can open it with any text editor and. Then position them on all the different industries. Members Online. You can add any planet you want from the "planets. DIY Planet terraforming and more: Adds the abilty to terraform planets and more. 51K subscribers in the starsector community. Download. It used to be called Starfarer. I'm. With our comprehensive installation and usage guide, you’ll be able to install and use [0. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. The mod allows you to take on an AI fleet guarding a terra forming nexus that allows you to build a very expensive ship that can be used to create planets from asteroid fields, often very high quality planets, combined with the terra forming mods you could theoretically make a empty star system full of terran class planets but it'd take forever obviously. 11. I go over the different types of ships available and how to use them . 95aDownloadDownload (0. That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. Players who don’t like the new 0. The fastest way to get answers is through the discord too. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». 41 Unofficial New Game Plus 1. At least you'll get to test the two special commanders ahead of time as early access reward. can run either or both, just go in and disable the conflicting features in either's config. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. ) Save your game. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. It shouldn't crash, but to remove menu entry from planetary management screen you can change settings of TASC to disable it's terraforming features in favour of DIYP. Ah that makes sense then!136. Alternatively you can seize those colonies, nurture them and then give them back to the faction for a massive rep boost. Simply use this ability icon () to access the captives menu. Link (v1. Define whether you want to build any advanced industry (0 by default, no planet has modifiers for advanced industry, leave blank if not build) Decide if want to install any artifact from the dropdown list Update Notes: Ver 1. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. 2. 95. starfarer. DIY Planets Grand Colonies Stellar Networks Terraforming & Station Construction Unknown Skies Fleet Action History Combat Chatter Ship Pack: Stardust Ventures (Which is my mod) Factions: (Not necessarily what I have on right now, but the ones I generally like) Dassault-Mikoyan Engineering Diable Avionics Hazard Mining. Comrade_Bobinski • 1 yr. xml" using Notepad++. fs. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. Go dark when you approach. json) and changing the value of maxColonySize. Appropriate weather and resource conditions are applied. Reply More posts you may like. 85%. On my other planets it's over 100% chance of 0 dmods. The problem here however is that being the only planet in the system. 185467 [Thread-3] ERROR com. Human beings can survive unprotected exposure to the surface conditions of (market). Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. 14, for Starsector 0. 2D RPG/Trade/Fleet Combat Game. 13. 10. But a planet does not need to have the habitable tag to be good. I am using the newest version of Console Commands, running 0. Is there a way to stop 'natural progression' of planet class change? I mean removing the condition without.